The Voodoo guidelines
A Voodoo Guide To Mobile Game Design: Keep Things Simple
snackable – the session length is short and gives a lot of reward,
intuitive – players can understand them in a few seconds,
Youtubable – they’re very dynamic and there’s a lot of action going on,
forgiving – as mentioned, in Roller Splat you can’t even die (can’t get much more forgiving than that), and
gameplay first – gameplay is always the most important thing. The visuals come second. In fact, everything comes second.
おもしろい。まさに従われているものだはるひ.icon
思い切りのよすぎる無駄の切り捨て方
たまに音の出ないアプリすら出してくる